ALL Artist

  • Leo Castaneda
  • Resume
  • Article

1988 Born in Cali, Colombia

2010 Graduated from the Fine Arts Department of Cooper Union in New York, USA with a bachelor's degree.

2014 Graduated from the Studio Art department of Hunter College in New York, USA with a master´s degree

Currently works and lives in Miami, Florida, USA



2017 Launch Scenarios,

2016 Items in Varied Renders, IRL Institute, Miami, , United States




The Artist and You, Children's Museum of Manhattan, New York, United States


The Fourth AIM Biennial, Bronx Museum of the Arts, Bronx, United States

Seeing, LATE Activation, Frost Science Museum, Miami, United States

Let there be Light, Art Nexus Foundation, Bogota, Colombia 

Bochinche, Collaboration with Alejandro Guzman, Faena Forum, Miami, United States


News and Weather, Vox Populi, Philladelphia, United States


Of Games III, Khoj International Artists Association, New Delhi, India


We are Not, SOMA, Mexico city, Mexico



In retrospect, this level-based labelling system in videogames is, as Castaneda described it, “arbitrary.” However, without these basic structures there, as Castaneda also reasoned, “the continuity of things would be too chaotic to understand.” These days we have cutscenes giving us a narrative transition between two areas in a videogame, or in open world games we may have our avatar run the distance to connect the two separate spaces. But in games such as Sonic the Hedgehog, it’s only in referring to each location as a “Level” that fills the gap between them. We don’t need to see Sonic travelling between each Level, nor do we question it, we simply accept the progression through each numbered Level. It’s in seeing the strength of this system to connect two random ideas or places, that Castaneda recognized these videogame structures as the glue he sought, and so he adopted them for his series of paintings. He translated the terminology directly, referring to his paintings as a “Level” or a “Boss.”...

(Chris Priestman Killscreen Magazine)